you must be sure to have the correct value for Enable for EACH call to MovePT().
If set to false and moves are added, the outputs will not trigger
Do I need to invoke
...EnableSet(...) for EVERY call to
MovePT(...)? In particular, do I want to call it with false while there are still outputs to be triggered with previous motion points sent?
What is the lifetime of effect of
...EnableSet(...)? Does it only affect the very next call to
MovePT(...) and nothing else?
If I still have outputs that I want to be triggered by RMP that I’ve sent in previous calls to
MovePT(...), will calling
...EnableSet(false) interfere with those actions?
I’m trying to figure out the right way to use the API function.